Why People Buy Entertainment and Recreation Products,
Given the significance that consumers place on buying entertainment and recreation products, Unity Marketing conducted a consumer research study about the market for entertainment and recreational...
View ArticleCHILDWISE Special Report - Children and Sport 2006
This qualitative research report looks at sport and exercise from a child's perspective. The report provides an overview and understanding of young people's relationship with sport, looking at the...
View ArticleAsia/Pacific (Excluding Japan) Online Gamers Demographics and Gaming...
This IDC study presents the results and analysis culled from IDC's 2006 Asia/Pacific Online Gaming Survey, 2006 which covered end-user and market dynamics across six surveyed countries to identify key...
View Article2007 Worldwide Fitness & Recreational Sports Centers Industry Report
The Fitness & Recreational Sports Centers report features 2007 current and 2008 forecast estimates on the size of the industry (sales, establishments, employment) for the 47 largest world...
View ArticleInternet Usage Among Sports Participants in 2006
For sports marketers and the sporting goods industry, the Internet presents major challenges. How much do the Americans who participate in the activities in which a company is interested use the...
View Article2008 U.S. Spectator Sports Industry Report
The Spectator Sports Industry report features 2008 current and 2009 forecast estimates on the size of the industry (sales, establishments, employment) nationally and for all 50 U.S. States and over 900...
View ArticleThe 2008 Skateboarding Report
The 2008 Skateboarding Report explores skateboarding trends that have been developing since 2001 and are prominent in 2008. It provides an in-depth analysis of purchasing habits, brand preferences and...
View ArticleThe 2009-2014 World Outlook for Online Sports Programming
This econometric study covers the world outlook for online sports programming across more than 200 countries. For each year reported, estimates are given for the latent demand, or potential industry...
View ArticleGolf Travel In The U.S.
NGF's Golf Travel in the U.S., 2009 edition, focuses on the demographic profile (gender, age, income) of golfers who played at least one round of golf while traveling in 2007. Profiles are broken out...
View ArticleGolf Consumer Buying Profiles
Many golf industry professionals have a need for customer profiles - manufacturers, marketers, retailers (from big box to pro shop), membership directors, course managers, salespeople, travel and tour...
View ArticleThe 2009 Surf Report
The 2009 Surf Report explores surfing trends that have been developing since 2001 and are prominent in 2008. It provides an in-depth analysis of purchasing habits, brand preferences and lifestyle...
View ArticleSurvey of American College Students: Use of College Athletic Facilities
The Survey of American College Students: Use of College Athletic Facilities, presents data from a survey of 400+ randomly selected American college students about their use of and satisfaction with...
View ArticleSurvey of American College Students: Purchases of College & Professional...
The Survey of American College Students: Purchases of College & Professional Sports Team Tickets and Licensed Sports-Related Products, gives detailed data on college students spending for a broad...
View Article2009 SKATEBOARDING: Size of Market Trend Report
A Board Trac® Exclusive The 2009 Skateboarding Size of Market Trend Report is a comprehensive view of skateboarders based on self-reported data from Board-Trac’s annual skateboarding studies. This...
View ArticleWorking Americans 1880-2009 Volume X: Sports & Recreation
Working Americans 1880-2009 Volume X: Sports & Recreation focuses on the lighter side of life in America. Examining professional sports to amateur sports to leisure time and recreation, this...
View ArticleSports Participation In 2009: Lifecycle Demographics
Advancing beyond traditional demographics, this report uses the LifeCycle segmentation system developed by Ipsos-Insight to analyze sports participation in the continuum from affluent singles to...
View ArticleSports Participation In 2009: Series I
Sports Participation in 2009: Series I” repeats the highly successful participation study done by NSGA the past 25 years. It provides data on total 2009 participation, frequency of participation, and...
View ArticleYouthscape Core Report Q2: 2011
Youthscape is a comprehensive study produced on a quarterly basis providing up-to-the-minute insight into the thoughts, behaviour and spending habits of UK kids and teens (aged 8-16). The study...
View ArticleKids OnTrack - October 2011
The OnTrack monthly report is designed to keep you up to speed with what’s going on in kids’ lives. It includes kids’ favourites things like TV programmes, websites and music artists presented as a top...
View ArticleTeens OnTrack - October 2011
The OnTrack monthly report is designed to keep you up to speed with what’s going on in teens’ lives. It includes their favourite things like TV programmes, websites and music artists presented as a top...
View ArticleYouthscape Core Report Q3: 2011
Youthscape is a comprehensive study produced on a quarterly basis providing up-to-the-minute insight into the thoughts, behaviour and spending habits of UK kids and teens (aged 8-16). The study...
View ArticleEuropean Golf Industry - Present Performance and Future Outlook
EXECUTIVE SUMMARY European golf market is developing with increasing number of golfers of all age groups offering opportunities for golf equipment and accessories retailers in the region. In most...
View ArticleThe 2012-2013 Leisure Market Research Handbook
The annual U.S. leisure market is assessed at $2.5 trillion. Fueled predominantly by Baby Boomer spending, significant growth in the leisure marketplace is expected for the foreseeable future. The...
View ArticleYouthscape Report Q4: 2011
Youthscape is a comprehensive study produced on a quarterly basis providing up-to-the-minute insight into the thoughts, behaviour and spending habits of UK kids and teens (aged 8-16). The study...
View ArticleCHILDWISE Monitor Report 2011-12 - Sport and Activities
The CHILDWISE Monitor is a comprehensive annual report focused on children's and teenagers' media consumption, brand attitudes and key behaviour, now in its eighteenth year. This year, more than 2700...
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